![]() ![]() To unlock these Perks, your Guild Members will need to donate resources. Therefore, these will change each cycle, but not between different Guilds. However, importantly, while the selections of Perks will change each cycle, during the cycle, all Guild will share the same list of Perk selections. These selections will change each cycle, and at the start of a new cycle, a whole new selection of Perks will be provided. Which Perk will you decide on, and how will you strategize to maximize your chosen Perk's effects? We cannot wait for you to jump in and try yourself!Įach cycle (typically a 3-week period), a selection of Perks will be made available to all Guilds. Where the strategy comes in, is that only a limited amount of Perks can be activated per cycle, and to do so, your Guild must donate a fair amount of resources to unlock and activate them! Additionally, each Perk has elements of a tradeoff, with both positive and negative effects. That is why we are happy to finally reveal Guild Perks! A completely new feature, which during a three-week cycle, allows you to unlock effects which can be used to help you in your campaigns. Strategy, and the coordination of it through Guilds, are vital within Forge of Empires. ![]() ![]() In the Feedback section below, please let us know what you think of Guild Perks, what you would like to see implemented moving forward! In addition, we are also interested in your ideas for potential Perks - so feel free to get creative! ![]() While, we have plans for updates, we would also like your involvement in helping us shape the best possible feature for our communities! Guild Perks is a feature that we are continuing to develop while on Beta. ![]()
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